

In parallel with that important work, development of Diablo IV continues too. A lot has happened since our last blog and the hard work of practicing the values we aspire to must continue. Like many of you, our team has been reflecting upon recent events. As a design lead who has been working on this dark, shared, open world action role-playing game from the beginning, I’m honored to continue the vision of Diablo IV as its new Game Director, and I’m humbled to represent the team pouring their hearts into this game. I hope you enjoy it, and as always, we'll be following conversations on our forums as well as other community sites."įor the finer details on the aforementioned parts of the game, you can find the update itself over on Blizzard's official website by clicking right here.Hello, and welcome once again to a new Diablo IV Quarterly Update. We are currently playtesting the new systems, and the early feedback is super promising. Some of the progress we've made will speak directly to the questions we've seen raised in the community, so stay tuned! I couldn't be more excited to share the details in today's update! Our Lead Systems Designer, David Kim, will take us on a deep dive into the ins and outs of the new Skills and Talent systems. The team has poured over a lot of constructive feedback regarding the current direction of itemization, and we're looking to give you an update on items later in the year. We're also excited by all the positive reactions we're seeing to the art, cinematics, and the addition of open-world gameplay to the Diablo franchise. It's very encouraging for us to hear that you appreciate the steady update cadence and the behind-the-scenes look at our early work. "We enjoyed hearing your thoughts on our last blog and have followed many of the discussions it kicked off within the community. "Hello, and welcome to a new installment of our quarterly Diablo IV developer updates," reads the update.
